Outriders gameplay4/27/2023 ![]() Alongside your character level, a different meter called World Tier also levels up as you play. The World Tier system is an interesting feature that I appreciated. ![]() That said, an option to rank items by stat number, rather than just rarity, would certainly be desirable to more easily identify the best items in your collection. Features such as being able to mass-mark all items of a certain rarity to sell or dismantle makes it easy to get rid of vendor trash. ![]() Outriders also does what it can to mitigate the tedium of sifting through your inventory and speed things along. Still, despite occasionally getting stuck on the chest-high walls when trying to run towards enemies, the actual gunplay and use of powers work very well, for the most part. You will have a much better time as soon as you stop relying on the cover the game provides you. Considering People Can Fly’s history with fast-paced arena-based first-person shooters, Outriders may have been better served as an FPS rather than a third-person cover-shooter. Oddly, the tutorial encourages playing the game as a Gears of War-style slow-paced cover shooter, despite the mechanics practically necessitating a more aggressive playstyle. Other classes had some similarly great abilities, like the Pyromancer’s fire-based powers or the Technomancers turrets. It kept the pace fast, and encouraged a thrilling run and gun style where every shootout felt like it could turn on a dime. My favourite class that I tried out, the Trickster, gained health and shields by killing enemies in short range, and providing powers that can teleport across the field and damage close-up opponents. Each class can regain health and shield by taking out enemies in certain ways, encouraging an aggressive style of play as you force your way through the oncoming hordes of foes. There are four playable classes, each with their own mixture of offensive and mobility powers and method of healing. In terms of gameplay, Outriders is a third-person cover-based shooter that really doesn’t expect you to be using the cover very much. The gear you can find as well tends to not look too spectacular or distinct, outside of some Rare and Epic gear that can be found. It works to emphasise how much of a dystopian war zone Enoch has become after 30 years of chaos, but also leaves most of the areas feel quite similar to one another. In terms of visuals, Enoch definitely trends towards the drab and brown end of the spectrum. However, other times it leaves potentially interesting characters short-changed, as they only get a scene or two before exiting the narrative forever. Sometimes it works to create a tense atmosphere where anyone can die. That said, I would say that aside from the characters that travel with you, Outriders has a bad habit of anticlimactically killing off antagonists and supporting characters shortly after they are introduced. Each of the supporting characters grew on me during the journey, and can be conversed with at camp to flesh out their history and the world a bit more. I found myself quite engaged by the story in Outriders. Tasked by a survivor of the original landing to seek a strange distress signal from beyond the valley, your Outrider and their growing band of companions must venture out to discover the history behind Enoch and potentially chart a new future for humanity. ![]() You are an Altered, one of the lucky ones to develop superpowers from Enoch’s atmosphere. Placed in cryogenic suspension for over 30 years, you awake in a world gone to Hell, where the colonists and their descendants are at war with each other and Enoch’s hostile wildlife. Unfortunately, things go wrong very shortly in, and a mysterious storm results in many of the colonists becoming ill and gaining strange abilities. Set in the far future, Outriders’ story mode involves your player character as part of a landing party on the alien planet Enoch, seeking a new home after Earth has become uninhabitable. However, more improvements may still be required for Outriders to fully meet its potential. Despite a rather rocky launch, impacted by server issues and a few major bugs, the end result is a rather compelling shooter, providing a surprisingly engaging story mode and enjoyable endgame content. Developed by Painkiller and Bulletstorm developer People Can Fly, Outriders is the latest high-profile entry in the genre of co-op focused looter-shooters.
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